Hardhat Hustle is a multiplayer competitive party game for up to four players designed around a dynamic construction mechanic. The project consists of multiple maps, characters and game modes and focuses on dynamic and fast-paced multiplayer gameplay with a high level of replay-ability.
My role in the project was primarily programming, as I did 100% of the programming involved in the project, including gameplay, UI, and multiplayer programming. Additionally, I was in charge of game design as the game concept was one I had prototyped previously and had spent time balancing and refining the concept before the final project began. I also functioned as team lead, in charge of all scheduling and work delegation, in addition to other production tasks.