Ritual is a game developed by myself and another student during the second year of our Bachelor of Games Design for a Player Experience Design Course. It is designed with a breadcrumb based design, leading the player through the environment solving a series of puzzles, which are then used to solve a final puzzle at the end of the game.

I undertook all the programming required to create Ritual, from creating the gameplay mechanics, to the scripted event triggers, to the UI and sound programming. Additionally, I designed the puzzles and environment layout with my team member, and did all the object texturing and sound design.